Developer analytics
Analytics
All times UTC. Developer accounts are excluded.
Events over time
All matching events per day.
Top events
The six most frequent events in the range.
Players
Active players (fired at least one matching event) and new players (account created) per day.
Monetization
Revenue
Gross and client-reported, at the store's USD list price (before Google's fee and taxes); Google Play Console stays the source for payouts. The event filter does not apply to revenue.
Revenue over time
USD per day.
New payers
Players whose first purchase happened in each day (free to paid).
Revenue by source
The screen where the purchase was started. Conversion = players who completed a purchase ÷ players who started one there.
| Source | Revenue | Purchases | Payers | Players started | Players completed | Conversion | Attempts | Failed | Top failure |
|---|
Revenue by product
| Product | Revenue | Share | Purchases | Payers |
|---|
Purchase types
| Type | Revenue | Share | Purchases |
|---|
Failed purchases
| Reason | Attempts | Share |
|---|
Revenue per player by signup cohort
Average revenue per player in the first N days after signup (lifetime value). Blank until those days have passed.
Event stats
Compared with the previous period of the same length ().
| Event | Count | Share | Unique players | Per player | Previous | Change |
|---|
Countries
Country is resolved once per player from the signup IP.
| Country | Active players | New players | Events | Payers | Revenue |
|---|
Retention
Share of each signup cohort active exactly N days later. Blank until day N has passed. Event filter does not apply.